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Monday, February 23, 2004 Happiness is Mandatory, Citizen Awesome news! Or it would be if I actually played the game. Paranoia was one of those groovy concepts that, as a child, growing up in the Cold War 80's, just struck a cord with me. It was about a wacked society that emerged after an asteroid wiped out the surface world. Down inside Alpha Complex, clones lived and died under the guidance of an insane computer system that was working with ancient Civil Defense files. It thought the enemy were commies (there were none) and treason was around every corner. You played a clone usually tasked with some utterly insane and impossible task. Failure meant you were probably a commie and you were executed. Unless you managed to "expose" one of your teammates as being a commie, in which case they got executed and you got a promotion. And the executed clone's clone came on the scene. It was wacky satire. Stay Alert and Keep Your Laser Handy. I owned a lot of the materials for Paranoia; got a ton when WEG had a firesale right before they totally imploded, in fact, I think I'm only missing the Yellow Clearance Black Box Blues. By far, my favorite was the forms. I had an original copy of the forms pack which is full of carbon copy red-tape madness which came with a mini-adventure that a bureaucrat nightmare. And the DOA Sector Travel book was a ton of fun to read through. Of all the RPG games I owned, it's the one I wish I could have played. I sort of wish someone would make a card game or a video game based on it. That would rock. Here's the Paranoia XP Blog posted by Evil Wayne | 9:29 PM 0 comments 0 Comments: |
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